Showing posts with label In-App Purchases. Show all posts
Showing posts with label In-App Purchases. Show all posts

Sunday, May 27, 2012

Introduction to In-App Purchases


One of the great things about being an iOS devleoper is that there are a variety of models we can use to make money off of our apps, including paid, free with ads, and in-app purchases.
In-app purchases are a particularly compelling option, for several reasons:
  • You can earn more money than just the price of your app. Some users are willing to spend a lot more on extra content!
  • You can release your app for free (which is a no-brainer download for most people), and if they enjoy it they can purchase more.
  • Once you have it implemented, you can keep adding additional content in the future to the same app (rather than having to make a new app to earn more money!)
In the latest app I’m working on (Wild Fables, check out a sneak peek!), I’ve decided to make the app free with one story included, and more available as in-app purchases.
In this tutorial, you’ll learn how to use in-app purchases to unlock local content embedded in your app. I’ll show you how you can deal with the tricky asycnchronous nature of in-app purchases. Take this advice with a grain of salt, as my app is still in development – but I’ll update it with any lessons learned as I go! :]
This tutorial assumes familiarity with basic iOS programming concepts. If you’re still new to iOS development, check out some of the other tutorials on this site.

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